About

Gregory R Allen


I believe and it has been proven that creating compelling audio helps to increase a sale’s Metacritic rating and overall emotional feedback to the player/user.

I have over 20 years experience creating audio for every entertainment platform. I have worked for Electronic Arts, Bioware, Activision, Raven Software, Sony, Ubisoft and several independent studios. I have not just created sounds but have worked on everything from audio pipelines, tool design, full audio design, asset creation, game mixing and implementation. I have real world experience that shows in my ground breaking work and awards.

I have over 20 years experience with most music styles (games, radio, concert tours, film, TV), sound design (games, concert tours, film, TV), Mixing (stereo & 5.1), and mastering. I’m also affiliated with ASCAP, GIMMA, and Warner Chapel music publishing. I went to Fullerton Jr. Collage and Cal State Fullerton where I studied music/audio and digital electronics. I’m also very proficient at running, setting up and managing a Audio Department and has for many year with Electronic Arts (EALA & EA Chicago), Activision/Raven and C&G Entertainment Germany.

I got my start in the gaming industry back in 1991 at Interplay, in Irvine California where he was the Sr. Sound Designer for 7 years. During his time at Interplay I provided audio content for several groundbreaking games like Descent 1&2, Star Trek – Starfleet Academy, Fallout 1&2, The Baldur’s Gate series, and many others. While at interplay I trained several other Sound Designers and provided sound editing/sound design for many film and television projects.

I then moved to Germany to head up a Studio as Studio Audio Director managing a large crew of employes and overseeing the creative development of all the projects in the studio. I also built the studio from the ground up to make a 24/7 running studio that catered to Games, TV, Film and Music Artists. While in Germany he produced, composed, wrote, mixed and mastered several international music artist and film titles. He has worked with Sony Music, BMG Hamburg/Berlin, EMI, Edel, Universal Music, Tommy Boy, and Warner Chapel. Artist music roster would include, Isabelle, ATC, Chazz, Jasmin Wangner, Sarah Connor, Hand N’ Hand, Bro’Sis, Coolio, Jonestown, Aman, Bell Brook’n Candel, Band with no Name, Craig David, Ronan Keating and Moose T. He also worked for Sega, THQ, Ravensburger, Phonamedia, RTL, RTL2, Infomedia, Extend Media, and Chibo providing sound design, audio localization and music production.

I joined the Electronic Arts Los Angeles in April 2004 as a Audio Director. While working at EALA I help set up and manage a 22 person audio team that helped support projects like Goldeneye Rouge Agent, Medal Of Honor Pacific Assault, and Medal Of Honor Airborne. He help with budgetary and contractors to assist in quality and quantity of work. I won several audio awards for the Audio in Goldeneye. He won MPSE for Best Game Audio in 2004.

In 2005 I left EALA and Join the team at EA Chicago in Chicago Illinois as Studio Audio Director. Where he worked with a small team on the award winning Fight Night Round 3, Def Jam Icon and then moved into a new facility downtown. I  helped design 9 new audio rooms that would include a Mix room and a Foley room. While at EA Chicago I was responsible for budgeting, hiring, building the audio studios, and overseeing studio Audio creativity. While at EA Chicago I oversaw 4 projects at one time.

In 2008 I went to Sony Online where he helped on Everquest 2 and helped ship Free Realms. Then I left to go work and build the Ubisoft Montreal Studio on a non-disclosed title in 2010. Where I helped get the project from conception to full development.

Now in 2011 I’m doing freelance work and expanding my knowledge in photography and video as well.